An unexamined life is not worth living.

Showing posts with label Endgames - pawns. Show all posts
Showing posts with label Endgames - pawns. Show all posts

Wednesday, November 30, 2016

History Does not Repeat itself–Two Grischuk Endgames

A curious mistake that Mark Dvoretsky would have included into his book – happened in the following game, where White voluntarily exchanged into a hopeless pawn endgame:

Robson, R. - Grischuk, A.
42nd Olympiad 2016   2016.09.10 , C67

1. e4 e5 2. Nf3 Nc6 3. Bb5 Nf6 4. O-O Nxe4 5. Re1 Nd6 6. Nxe5 Be7 7. Bf1 Nxe5 8. Rxe5 O-O 9. Nc3 Ne8 10. Nd5 Bd6 11. Re1 c6 12. Ne3 Bc7 13. Nf5 d5 14. Ne7+ Kh8 15. Nxc8 Rxc8 16. g3 Qf6 17. Bh3 Rd8 18. d4 Nd6 19. Bf4 Bb8 20. Be5 Qh6 21. Bg2 Nc4 22. Bxb8 Rxb8 23. b3 Nd6 24. Qd3 Qg6 25. Qd2 Rfe8 26. Re5 f6 27. Rxe8+ Rxe8 28. Qb4 f5 29. Re1 Rxe1+ 30. Qxe1 Qf6 31. Qe3 g5 32. f4 h6 33. a4 a5 34. Kf1 Ne4 35. c4 Kg7 36. c5 gxf4 37. gxf4 Qh4

20
38. Bxe4?
( 38. Bh3!? )
38. ... fxe4 39. Qf2?!
The position is objectively lost, but trading queens makes things too easy for Black.
39. ... Qxf2+ 40. Kxf2 Kf6 41. Kg3 Kf5 42. h3
21
42. ... h5 43. h4 e3 44. Kf3 e2 45. Kxe2 Kxf4 46. Kd3 Kg4
22
0-1
Interestingly, it was pointed out to me that Grischuk had lost a pawn endgame that was a complete mirror of this position only three years earlier:

Le Quang Liem - Grischuk, Alexander
   2013 , D87

1. d4 Nf6 2. c4 g6 3. Nc3 d5 4. cxd5 Nxd5 5. e4 Nxc3 6. bxc3 Bg7 7. Bc4 c5 8. Ne2 Nc6 9. Be3 O-O 10. O-O b6 11. Qd2 Bb7 12. Rfd1 Rc8 13. Rac1 e6 14. Bh6 cxd4 15. cxd4 Qh4 16. Bxg7 Kxg7 17. Qe3 Rfd8 18. h3 Qe7 19. Bb5 Qb4 20. Rb1 Qe7 21. Nf4 Nb4 22. d5 Nc2 23. Qg3 e5 24. Ne2 Na3 25. Rb3 Nxb5 26. Rxb5 Ba6 27. Rb2 Bxe2 28. Rxe2 Qd6 29. Qd3 Rc5 30. Rc2 Rdc8 31. Rdc1 Kf8 32. Qa3 Qe7 33. Rxc5 Rxc5 34. Rxc5 Qxc5 35. Qxc5+ bxc5 36. Kf1 Ke7 37. Ke2 f5 38. f3 Kd6 39. Kd3 f4 40. h4 Kc7 41. Kc4 Kd6

23
42. Kb5
The protected passed pawn decides matters as Black is unable to defend c5 pawn in the long run and is falling into Zugzwang.
42. ... h6 43. Kc4 a6 44. a3
24
1-0

'History doesn't repeat itself but it often rhymes' as Mark Twain supposedly has said ...

Saturday, October 24, 2015

5 Passed Pawns

How often do you find a chess endgame with 5 passed pawns running up and down the board and most of them being on the verge of promotion? Both kings fight for stopping the pawns and also fall prey to random checks upon pawn promotion, as well as discovered checks of a lone black bishop that also tries to bring some method to this madness and support its own pawns while constraining the opponent’s passers …

An analysis of an ICC game led me down the odd path with this super sharp position being the culprit and Black’s defense relying on some study-like computer–style precision.

analsyis of DDT3000-hell, ICC 2015

8/8/2P3P1/8/P4p2/1kb2K1p/8/8 b - - 0 57

image Black to move and make a draw (the variations are not trivial for either side, so I suggest you analyse it for a few minutes to find the best moves)

Tuesday, December 27, 2011

King Race in Pawn Endgame

This endgame occurred in my game almost 15 years ago.

Jiganchine – Verkhovskaya, Alushta 1997

image Black to move.

There are two legitimate questions associated with this position:

  1. What move should Black play?
  2. With best play from both sides, how should the game end?

Hint: Black stands no chance in the king race, so he must play correctly with his pawns!

Sunday, March 7, 2010

Opposite Coloured Bishops – Part 13

This is a continuation of my posts on endgames with bishops of opposite colour. This example shows the importance properly transitioning to pawn endgames.
Kveinys Aloyzas (LTU) (2515) - Bagirov Vladimir (LAT) (2530)
It (open) Weilburg (Germany) (8), 1995

opposite_bishop_135 White to move

40.Ke1!? [40.Rxc4 ?? 40...Bb5] 40...Bb5 [40...Bxg2? 41.b5 is obviously in White's favour; the blockade cannot be lifted, so the bishop must stay on the a4-e8 diagonal] 41.g4 f6 42.Kd2 g5 43.Kc3 Rd8 Diagram

opposite_bishop_136 White to move

White has a positional advantage, as his pieces have more space and are more active. Black's bishop is blocked by his own pawns, Pawn on c4 is weak. Thus White played the 'straightforward' 44.Rxc4?? [44.fxg5! was the correct version of the same idea. Here White wins: 44...hxg5 (44...fxg5 45.Rxc4 +- ) 45.Rxc4 Bxc4 46.Kxc4 and the 'b' pawn is already seeing herself at 'b8', which is so nicely covered by the bishop. 46...Rxd6 ?! (46...f5 47.b5 f4 48.b6 Kd7 49.b7 f3 50.Kd3 +-) 47.cxd6 Kd7 48.Kc5 +5.50 48...f5 49.b5 f4 50.b6 +-] 44...Bxc4 45.Kxc4 Diagram

opposite_bishop_137 Black to move

White suddenly got hit by a counter blow: 45...Rxd6! 46.cxd6 gxf4 Despite his protected passed pawn (b4) and more active king, White loses! The problem is that Black wins the 'd6' pawn. 47.b5 [47.Kd3 Kd7 48.Ke4 e5 49.Kf3 Kxd6 50.Ke4 Kc6 51.Kf3 Kd5 52.Ke2 e4-+] 47...f3 Diagram

opposite_bishop_138

Now White loses both his 'b' and 'd' pawns, so he resigned (0-1)

Tuesday, November 3, 2009

Fortress in a pawn endgame

This position could have appeared in one of my old games, had I played 33. Bf2-e1!?

image Black to move. Can he win by going into pawn endgame with 33…Nxc3?

I would be forced to take on c3, and we’d need to see if White has a good response here after 34. Bxc3 bxc3
image White to move. How to create a fortress?

I blogged about another pawn endgame a couple of days ago, it was all pawn races and calculation. Here instead we need to think strategically – what plans does Black have, and how can we prevent them? Looking for the answer, you will see that Black’s protected passed pawn on c4 is going to keep White king tied up. Black king may then break through either on the kingside or on the queenside. We can keep queenside closed by playing a2-a4, but what about kingside?

35 . h6!! is the only way to create a fortress. 35… gxh6 (otherwise White would play 36. h7!) 36. h4 Kd7 37. a4 f6 38. exf6 Ke6 39. h5

image Black cannot break through. Draw! Notice that if Black did not have his own a5 pawn, he would be winning – this actually happened a bit later in that same game.

Instead of allowing such a fortress, Black should play 33… b3! 34.axb3 cxb3 35. Kd1 Na3 36.Kc1 Nc4 –+

image Full domination of knight over bishop.

Sunday, November 1, 2009

Most Complicated Pawn Endgame I Ever Played

I usually do not post very detailed analysis on this blog since
a) complicated analysis is not always necessary to illustrate an idea
b) who has time to read chess complex analysis on the Internet
c) lengthy variations often contain errors and are wrong anyway

In this pawn endgame from one of my games from 2000 BC Active Championship – complex analysis is required, but ideally the result of such an analysis is not a myriad of variations, but rather a collection of themes and ideas that serve the purpose of finding the truth – evaluation of each given position that occurred during the game. I suggest that you look at the ideas first, and only if you`re interested – look at the more detailed analysis.

remedios_236 Black to move, initial position
Who is better here? During the game, I felt that White ought to be better (even winning) because White would create two disconnected passed pawns – one on the kingside, and one on the queenside. Black king would not be able to stop both, while White king can safely block the ‘e’ and ‘f’ pawns. Things are a LOT more complicated however, because Black has several counterattacking ideas:
1) Black can have pawn breakthrough on the queenside to create his own passed pawn, before White gets his ‘h’ pawn going.
Imagine after 34...e4! 35.Kd2 f4 36.a4 Kd7 37.b4 Creating a passed pawn like this does not work since central pawns are too far advanced, and g and h pawns are not going anywhere, so Black king can stop the a pawn

remedios_237 Black to move - 37...b5!! –+ This idea reminded me of the game Adams – Lutz from Endgame Secrets by Lutz.

2) Black can activate the king to support central pawns
Again, imagine a hypothetical position after 34. Kd7  35. a4 e4 36. b4 axb4 37. cxb4 f4 38. h4 Ke639. a5 Kf5 40. b5 f3 41. Kd2
image Black to move 41… Kg4!! 42. a6 f2 43. Ke2 Kg3 44. axb7 Kg2 45. b8=Q f1=Q+ 46. Kd2 Qd3+ 47. Kc1 e3 –+
But not 41... Kf4? 42. a6 f2 43. axb7 f1=Q 44. b8=Q+ with a draw since White queens with check. Mark Dvoretsky's Endgame Manual has several similar positions. I remembered from his book that it is advantageous to  have the pawns advanced as far as possible – in that case when the king supports the pawns, they are a lot more dangerous. For the same reason, it is better for White to play Kd3, sooner rather than later. Already here we can see that in this endgame – every tempo may count.

3) Black can blockade White pawns if they are advanced carelessly - This is what happened in the game, after 34… Kd7 35. b4? axb4 36. cxb4 b5!

 image Now White will actually have to sacrifice a pawn with a4 to have any chances for counter play.
If Black is careless (and in our game he was), however, that breakthrough will be very effective:

remedios_269 White to move 40.a4! bxa4 41.g6! hxg6 42.h6 Kf7 43.b5 f4 44.h7 Kg7 45.b6 f3 46.b7 f2 Diagram

remedios_270 White to move 47.h8Q+ every tempo counts! Kxh8 48.b8Q+ +-

Now that I covered the themes of this endgame, and assuming you are still bearing with me, on to what actually happened in the game, which turned into a comedy of errors, as we were blasting off the last moves in SD time control.

Jiganchine,Roman - Remedios,Russell [B76] BC Active (2), 17.06.2000

remedios_271

34...Kd7?
it may be hard to evaluate this move precisely, but likely committing the king too early was a mistake. The core of the position seems to be that Black needs to advance his e and f pawns ASAP, and White should create passed pawns on kingside and queenside. The White pawns have not advanced far enough though, and Black manages to create his own queenside passer in many lines 34...e4! was correct, I believe Black is winning –+
35.b4? Now only black can play for a win. Correct was 35. Kd3! Ke6 (35...e4+ !?) 36.h4 on the kingside - White can create a passed pawn (or a threat of one), on the queenside - both sides can create a passed pawn if white plays a4 and b4, and Black breaks through with b5. So maybe makes sense to advance kingside pawns first? 36...Kf7 37.h5 Ke7 38.a4+- Diagram

remedios_275

White is winning since Black does not have time to bring central pawns into motion 38...f4 39.Ke4 Ke6 40.b4 f3 41.Kxf3 Kf5 42.bxa5 Kxg5 43.c4 Kxh5 44.c5 Kh4 45.a6+] 35...axb4 36.cxb4 b5 Diagram

remedios_276

during the game - here I realized that I made a mistake. the tables have turned, now White will have to create rescuing chances by the a4 break, but his king will have to guard the e and f pawns as well 37.h4 Ke6 Diagram

remedios_277

38.Kc3? 38.Kd3! definitely makes more sense, even though it could still be losing
38...Kd5??+- Diagram

remedios_278

Without good reason - the king goes too far away from the h pawn [38...f4 Diagram

remedios_279

and White king is too far from e4 39.h5 Kf5 40.g6 hxg6 41.h6 Kf6-+ 42.a4 f3 43.Kd3 bxa4 44.b5 f2!-+ Diagram

remedios_280

this is why it is better to have White king closer to the ‘f’ pawn before playing a4 45.Ke2 a3 46.h7 Kg7 47.h8Q+ Kxh8 48.b6 a2 49.b7 f1Q+ 50.Kxf1 a1Q+-+]
39.Kd3??-+ Diagram

remedios_281
this move should have lead to a loss.
[39.h5! was correct Ke6 Diagram

remedios_28240.a4! bxa4 41.g6! hxg6 42.h6 Kf7 43.b5 f4 44.h7 Kg7 45.b6 f3 46.b7 f2 Diagram

remedios_28347.h8Q+ Kxh8 48.b8Q+;

After 39.Kd3? Now black gives a few decisive checks, and the breakthrough is no longer possible, since Black's `a` pawn runs ahead, and my king is too far to stop it. 39...e4+ Black gains decisive tempo for advancing his pawns. 40.Kd2 f4 41.h5 Ke6 42.g6 hxg6 43.h6 Kf6 44.a4 bxa4 45.b5 a3 46.h7 Kg7 47.b6 Kxh7 48.b7 a2 49.b8Q a1Q 50.Qxf4 Qa5+-+]

All this did not matter, since we were both so short on time and confused about what was going on that we agreed to a draw: 1/2-1/2

A very complicated pawn endgame, in which both White and Black were taking turns in making decisive mistakes. The endgame was initially winning for Black, then tables turned several times, some variations lead to possible draw in queen endgames. When I looked at it the first time in 2007, I came to several wrong conclusions, and even now, after spending another few days on it – I am not sure of all evaluations! Pawn endgames are supposed to be simple …
You can replay it in the viewer with even more detailed analysis:

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